Our Team

The people
behind Seravon

We're a small group of designers, developers, and game enthusiasts who genuinely care about what we build. Social casino mini-games are what we do — and we take that seriously, even when the games themselves are wonderfully silly.

12+ Team Members
40+ Games Catalogued
2024 Founded
Seravon team working together on social casino game catalog
What drives us

How we approach the work

Building a game catalog sounds simple until you're three weeks into debating whether a particular slots variant belongs under "adventure" or "mythology." We care about the details because players notice them — and so do we.

Honest curation

We play the games ourselves before cataloguing them. No entry gets written from a press release. If a mechanic is confusing or repetitive, we say so — visitors deserve that honesty.

Design that serves content

Every layout decision starts with one question: does this help someone find the game they'll enjoy? Visual flair matters, but it never comes at the cost of clarity or speed.

Staying current

The social casino space moves quickly. New mini-game formats appear regularly. Our team monitors releases and updates the catalog on an ongoing basis — stale listings don't serve anyone.

Brannagh Tilley, Head of Content at Seravon
Head of Content Brannagh Tilley
Featured team member

Brannagh Tilley

Head of Content & Game Curation

Brannagh joined Seravon from a background in interactive entertainment writing, which turned out to be a surprisingly good fit for cataloguing social mini-games. He's the person responsible for making sure every game description is accurate, readable, and genuinely useful — not just a list of features copy-pasted from a developer's website. He also maintains the category taxonomy, which sounds like dry administrative work until you realise it's what determines whether someone finds what they're looking for in ten seconds or ten minutes. Outside the catalog, he contributes to the editorial direction of the site and works closely with the design team to ensure content and layout stay properly aligned. He's based in Edinburgh and has been with the team since the company launched in 2024.

  • Game Mechanics Writing
  • Content Strategy
  • Taxonomy Design
  • UX Copywriting
  • Editorial Review
Working at Seravon

A team that actually
plays the games

We're not a large operation, and we don't pretend to be. What we do have is a team where everyone genuinely engages with the social casino space — not just from a production standpoint, but as people who find these games interesting to study and explore. That mix of curiosity and professionalism tends to produce better work than either alone.

  • Remote-first culture with regular collaboration sessions across departments
  • Each team member actively tests and contributes to game assessments
  • Structured review process ensures consistent quality across the catalog
  • Open feedback loops between content, design, and development teams
Edinburgh HQ
Seravon team workspace and game review process